The E-Boredom Interviews: Yoshitaka Amano (Concept Illustrator, Square)

The E-Boredom Interviews are a series of interviews I conducted from 2003-2005 with various game designers and writers. I recently stumbled upon these articles again and am republishing them here at Sequelcast. Enjoy!

From the very first Final Fantasy game up until Final Fantasy VI for the Super Famicom (released as Final Fantasy III in the US for the SNES), Squaresoft used famed artist Yoshitaka Amano for their concept illustrations. His watercolor illustrations are far from the normal anime style of Japanese drawing; they have a wonderful free-flowing sense of motion through them, conveying emotion in a way that simple pixelated graphics of the time could not. Amano is also known for creating paintings for the series of Vampire Hunter D novels, which has spawned two anime movies, Vampire Hunter D and Vampire Hunter D: Bloodlust.

Amano’s has also worked on costume design, original paintings, and prints, which have been featured in exhibitions around the world. He also contributed concept illustrations for the earlier entries in Squaresoft’s Front Mission series. Recently, Amano has collaborated with Neil Gaiman of Sandman fame on a number of short stories, providing accompanying paintings which elevate Gaiman’s sensuous prose to a new level.

Interviewing Amano was a absolute honor. I have been touched by Amano’s artwork since first snatching a glimpse at his Final Fantasy VI character sketches in a Nintendo Power strategy guide for the game. Thanks go to Yoshio for translating my questions into Japanese, and, of course, for Amano-san for agreeing to do the interview in the first place. In this intriguing interview, Amano reveals his method of drawing, differences between working with traditional 2-D and CG 3-D art, and an early artist who inspired him. You can visit his website, Amano’s World, to sample generous samples of his art, order his latest art books, and learn about his current projects– it’s available in both English and Japanese.

E-BOREDOM: What was the first piece of art that emotionally moved you?

YOSHITAKA AMANO: A picture book of Peter Max I saw when I was quite young. Some images were animation-like and some were plain visual-design-like. I was really impressed by their simple appearance which conveying multi-layer of different styles and messages.

E-BOREDOM: Were you ever frustrated doing concept illustrations for the earlier Final Fantasy games, knowing the graphical limitations of the Famicom & Super Famicom?

YOSHITAKA AMANO: My design work and the actual game graphics design goes side by side simultaneously– same as the way it was done when I was working for the animation company. I knew the limitations imposed by the media and have gotten used to it. For me, my design is done when I finish the drawing, so I don’t feel frustrated by the end result when it appeared through the medium.

E-BOREDOM: Do you have a favorite Vampire Hunter D novel that you illustrated?

YOSHITAKA AMANO: Since the settings are different every time, it’s hard for me to choose a particular one. For me, it’s like being asked which of my children I like most. The one that has the strongest impression on me is the very first one. Not because of the works I did for it, but because it was the first one and everything was so fresh.

E-BOREDOM: Did your approach for drawing mechas for the Front Mission series differ from your approach for drawing characters and locations for the Final Fantasy series?

YOSHITAKA AMANO: I’ve been drawing mechas since the days I was working on animations. I like mechas, especially the ones with somewhat biological features. When I was working on G-Force and Kashan, the design team had mecha specialists. My job was to design the characters, so I didn’t really press it.

My approach to the design doesn’t really differ according to whether it’s a character, a landscape, or a mechanism. First, I have to build up a concrete image of the world those characters or mechanisms inhabit, until I feel as if I can actually touch things there, then the rest follows more or less naturally. Well, not always, but more or less!

E-BOREDOM: How did you start collaborating with Neil Gaiman?

YOSHITAKA AMANO: I was asked to make a poster for Sandman’s 10th year anniversary. Neil liked it a lot and that led us into the collaboration.

E-BOREDOM: Which of your various projects have meant the most to you?

YOSHITAKA AMANO: For illustrations, I’d say Vampire Hunter D. For the games, Final Fantasy Vl, and for animation, Angel’s Egg.

E-BOREDOM: Do you find it easier to express emotions with drawings in 2-D or 3-D?

YOSHITAKA AMANO: When I’m imagining the design in my mind, it’s always naturally 3-D. CG is a tool to visually realize that image. The most important thing for me is that image itself. I can’t say either one, 2-D or 3-D, is better suited to express my intentions or emotions.

It also depends on the ability of the graphic designer or the animator. A good 2-D work can convey more of the original intention than a bad 3-D work. That said, I’d agree that 3-D has a great potential.

E-BOREDOM: What current projects are you working on?

YOSHITAKA AMANO: I’m currently working on a new game that will hit the market next year. It’s in a category I haven’t worked on in the past. The original comic book will be released at the same time. Please look forward to it.

The E-Boredom Interviews: Jeff Vogel (Writer/Designer, Spiderweb Software)

The E-Boredom Interviews are a series of interviews I conducted from 2003-2005 with various game designers and writers. I recently stumbled upon these articles again and am republishing them here at Sequelcast. Enjoy!

While most computer games are released by large conglomerates such as EA Games and Vivendi Universal, an independent gaming scene still exists, releasing great games. One of the more consistent indy computer game companies of late is Spiderweb Software, founded by Jeff Vogel. You can visit Spiderweb Software to download demos for a plethora of CRPGs covering such varying topics as Ancient Rome and genetic mutation.

In this brief interview, Vogel reveals his inspirations behind a few of the games he has designed while remembering classic CRPGs.

E-BOREDOM: What made Wizardry and Ultima stand apart from other CRPGs at the time?

JEFF VOGEL: Well, Phantasie and Wizard’s Crown were good titles, but Wizardry and Ultima had the combination of ingenuity and good, solid design that makes a winner.

E-BOREDOM: Have CRPGs gotten better over time?

JEFF VOGEL: I think CRPGs now are fantastic. I would play Baldur’s Gate or Knights of the Old Republic over Ultima IV any day. Don’t get me wrong… When it was new, Ultima IV was amazing, a revelation, but I wouldn’t play it now. The best RPGs now are deeper, bigger, and prettier.

E-BOREDOM: Do any kind of CRPGs not appeal to you?

JEFF VOGEL: I would not dare say. I don’t like saying naughty things about my peers. However, pure hack and slash games that don’t have Diablo in the title don’t stay on my hard drive for very long. It takes a really special alchemy to make that work.

E-BOREDOM: What were you trying to accomplish with the original Exile Trilogy?

JEFF VOGEL: I wanted to take all the best elements of my favorite CRPGs and synthesize them into one huge, exciting title. I wanted something BIG and absorbing, but my skills weren’t really up to the task until Exile 3.

E-BOREDOM: Releasing Blade of Exile with a Scenario Editor was certainly an inspired idea…

JEFF VOGEL: The idea seemed really exciting. It’s a huge amount of work making a system like that, but I really wanted to see what other people could do while stretching my own skills.

E-BOREDOM: Was there an inspiration behind the Romans VS. Celts concept for Nethergate?

JEFF VOGEL: I could have done the same story with a fantasy setting, but I think placing it in real history made it more compelling, somehow. The ability to copy Roman and Celtic culture saved me from having to design something on my own.

E-BOREDOM: I’ve noticed there has been an increasing focus on story in your games…

JEFF VOGEL: I’ve been doing this a long time. I do whatever it takes to keep my own interest up. The last few years, really involved stories with lots of opportunities for role-playing have interested me more than anything else.

The E-Boredom Interviews: Introduction

From 2003-2005, Zack Huffman and I ran a site called E-Boredom. Filled with reviews of movies, video-games, and comics, it was a fun way to brush up our writing chops.

Out of the material I wrote for the site, I was most proud of the few dozen interviews I ran with video game writers and designers. I recently ran across these interviews archived on the Internet through the Internet Archive Wayback Machine and felt I should republish them here on the Sequelcast website.

You may think what do interviews with video game writers and designers have to do with a site that is focused on movie sequels, spin-offs, and reboots? These interviews are with people who worked on video game sequels. Let’s just say there is a possibility of a Sequelcast podcast focusing on video games in a franchise one video game at a time coming in the future.

Marvel Studios President Kevin Feige Reveals 3 out of 5 Upcoming Superhero Movies

Deadline Hollywood reports that Marvel Studios President Kevin Feige have 5 films in various stages of productions that are based on Marvel comic book characters. He confirmed Iron Man 3, Captain America 2, and Thor 2, but did not reveal the remaining 2 films. What could they be?

With all the positive buzz about Mark Ruffalo’s performance as Bruce Banner/The Hulk in The Avengers, I imagine a new Hulk movie is in the works. Maybe Marvel will go in a completely different direction with some characters not in The Avengers, like Black Panther or Luke Cage. Another possibility is that Marvel Studios will try and reboot a past franchise that did not work out, like The Punisher. Whatever the remaining two films are, they are almost certain to be blockbusters given Marvel Studios insane financial success of late.

Deadline Hollywood - Marvel’s Kevin Feige On Next 5 Films: Video

Sequelcast Ep. 90 – Highlander: Endgame + Highlander TV Series, Animated Series, and Highlander: Search for Vengeance

Mat and Thrasher wrap up their look at the Highlander franchise by starting off with the made for SyFy Channel movie Highlander: The Source. We also chat a bit about the various live-action Highlander TV series (Highlander: The Series and Highlander: The Raven), Highlander: The Animated Series, and the anime movie Highlander: The Search for Vengeance. Is the Mad Max vibe of Highlander: The Source a worthy way for the series to end out on?

Download this episode: Sequelcast Ep. 90 – Highlander: The Source + TV Series

New Sequels In Movie Theaters – Weekend Of 5/11/2012

For the weekend of May 11, 2012 in the US, the only new sequel in theaters is Dark Shadows, directed by Tim Burton and starring Johnny Depp. Although one might argue that this does not count, I lump remakes, reboots, and spin-offs in my definition of a sequel.

I’ve watched the first six episodes of the original Dark Shadows TV series. I’m talking about the ones that were in black and white that dealt with the mansion being haunted by a ghost; the famous vampire character Barnabas didn’t show up until a year into the show. The episodes I watched felt somewhat quaint, but also a bit funny and disturbing. The tone had a weird vibe that reminded me of Twin Peaks.

Dark Shadows is based off a soap opera that ran from 1966 to 1971. There was an attempt by NBC to reboot the series in 1991 that only lasted for a single season. There were also two Dark Shadows films made from 1970-1971: House of Dark Shadows and Night of Dark Shadows.

Movie Video Game Showdown Ep. 3 – Terminator 2: Judgment Day

In this episode of the Movie Video Game Showdown, I take a look at the Terminator 2: Judgment Day video games for the Game Boy, NES, SNES, and Sega Genesis.

Movie Video Game Showdown Ep. 3 – Terminator 2: Judgment Day 

Movie Video Game Showdown Ep. 2 – Lethal Weapon

In this episode of Movie Video Game Showdown, I take a look at the Lethal Weapon video games released for the NES and the SNES. Ironically, they aren’t based on a specific movie, although one of the bosses from the SNES game is from Lethal Weapon 3.

Movie Video Game Showdown Ep. 2 – Lethal Weapon 

Movie Video Game Showdown Ep. 1 – Disney’s Aladdin


This is the debut of a new video series I’ve been producing called Movie Video Game Showdown where I compare retro video games based off of movies and decide on which one is the better game.

In this first episode, I take a look at Disney’s Aladdin on the SNES and the Sega Genesis.

Disney’s Aladdin – Movie Video Game Showdown

New Sequels On Blu-Ray- Week Of 5/8/2012

The sequels on Blu-Ray for the week of May 8, 2012 range from the zany sequel to Gremlins to the latest movie in the Underworld franchise. Let’s take a look at the sequels, remakes, and reboots out this week on Blu-Ray.

Underworld: Awakening is the latest film in the Underworld franchise. This one takes place after the second film, Underworld: Evolution; the third film, Underworld: Rise of the Lycans, was a prequel. I’ve only seen part of the first Underworld movie and found the combination of leather jackets, guns, werewolves, and vampires to be a bit silly, but maybe I should give this franchise another chance.

The Underworld: The Legacy Collection is a collection of all four films released in the franchise from 2003-2012: Underworld, Underworld: Evolution, Underworld: Rise of the Lycans, and Underworld: Awakening.

Gremlins 2: The New Batch is the zanier sequel to Gremlins. The amount of Gremlin chaos and humor in this film has to be seen to be believed. In fact, I think it’s better than the original because of how creative it gets with the Gremlins concept.

Tim & Eric’s Billion Dollar Movie is a spin-off of the Adult Swim sketch comedy show Tim and Eric Awesome Show, Great Job! What little I’ve seen of the show is very bizarre and surreal. It’s the kind of comedy you either love or hate.

The Dirty Dancing: 2 Film Collection has both the original Dirty Dancing film and its sequel Dirty Dancing: Havana Nights. The original has some classic dance scenes, but struck me as very melodramatic. I’ve never seen the sequel, although Patrick Swayze has a cameo playing a different character than he did in the original.

Which of these new Blu-Ray releases look to be the best?